UX Design Specification — Quorum

complete
Last updated: 2026-04-14 12:35 PM (1mo ago)

Author: James
Date: 2026-04-12
Companion docs: prd.md (capabilities), architecture.md (technical constraints), Kinsley (spatial), Luca (temporal specs post–5.25).


1. Executive summary

Quorum is a web-first, workspace-scoped product where the primary experience is a team room: a conversational center with a live artifact sidebar—not a dashboard-first PM tool. The human is the conductor; named agents are peers with roles, not a single chatbot with costumes. UX must reinforce methodology-as-product: pipeline progress, save points, transparent reasoning, and human final say (including override with audit).

MVP UX scope: Solo founder path is the default optimization; enterprise trio and admin paths use the same surfaces with RBAC and multi-user presence. Mobile-native is out; responsive tablet is minimum viable; desktop is primary.

Vision capture in V1 — non-negotiable: The full vision capture spine (PRD steps 1, 2a, 2b, 2c)—design-thinking session through organize the vision—is 100% in-scope for V1. It is the methodology entry; UX, Figma prompts, and implementation must never treat it as optional, “phase two,” or a stub. Optional polish (voice, Socratic capture, etc.) extends this spine; it does not substitute for it.

Multi-concept exploration (FR46): After ideation, step 2b presents Generated Concepts—a scrollable series of variations (carousel / horizontal scroll). The user selects a baseline (and may retain alternates); the selected card expands or reveals Refine: natural-language instructions, Breakout window (new tab for Figma Make or equivalent), and carry-back of updates. Organize (2c) and Three-pillar analysis (3) consume the resulting initial designs, concept framing, and core needs from step 1 so collaboration is grounded—not abstract. Quorum stays conductor; external work is exploration.

Open PRD item this spec resolves for build: Default shell = three-region layout (pipeline context + team room + artifacts). Guided vs menu pipeline access: spec recommends guided default with explicit “Explore outputs” entry after first save point (hybrid).


2. UX principles

Principle User-facing effect
Team, not tool Agents have persistent identity (name, role, avatar, voice). Empty states say “Your team is ready,” not “Start a chat.”
Conductor control User can pause, resume, branch to argue, override; agents never imply irreversible actions without confirmation.
Transparent reasoning Pillar and filter UI surfaces sources, confidence, dissent; “black box” verdicts are unacceptable (PRD premortem).
Backbone, not sycophancy Agents challenge with respectful, specific framing; copy patterns from PRD (“I’d push back in standup”).
Staged fidelity Concept visuals are clearly labeled exploratory; refined and motion states use distinct badges after 5.25 / 5.5.
Progressive disclosure Activation first: organized vision + concept hook early; depth (PRD, journeys) available without feeling like homework.
Same truth, many surfaces Sidebar artifacts reflect one scope state; version chip when user views historical snapshot.

3. Target users & scenarios

Persona Primary goals UX imperatives
Solo founder (Maya) Fast clarity, emotional “not alone,” pitch-ready outputs Warm defaults, short aha path, save-point copy
Enterprise trio Alignment, role clarity, workshop rhythm Presence, permissions, conflict/trade-off panels
Workspace admin (Dana) Boring, fast, auditable settings Separate Settings area; no agent fluff
Implementer (Chris) Copy/export stories, mark progress Story detail optimized for reading + export
Stuck user Resume without shame Checkpoint resume card, recap, “Continue here” CTA

4. Core experience definition

4.1 Defining interaction: “Team room session”

The atomic experience is a session in a workspace: user and relevant agents collaborate on one pipeline step (or recovery flow) while artifacts stay visible and update live when the step demands it (e.g. filter + concept sync).

Must feel:

4.2 Primary layout: three regions

┌──────────────────────────────────────────────────────────────────┐
│ App shell: workspace name · step context · user menu · settings   │
├────────────┬─────────────────────────────────┬────────────────────┤
│ Pipeline   │  Team room (conversation)        │  Artifacts         │
│ rail       │  — agent messages, user input    │  — list + preview  │
│ (narrow)   │  — inline evidence cards         │  — pinned doc      │
│            │  — job / stream status           │  — Figma links     │
└────────────┴─────────────────────────────────┴────────────────────┘
Region Width (desktop) Behavior
Pipeline rail 240–280px fixed Always shows the full Quorum methodology (PRD quorumPipeline—see §4.2.1): every step by canonical name, scrollable; step 3 expands to Desirability → Feasibility → Viability while in that phase. Save points + Resume at bottom. Forbidden: vague invented steps (“Filter”, “Conflict resolution”, “Sync”) as substitutes for real pipeline labels. Drawer on small widths.
Team room Fluid (min ~480px) Primary focus; keyboard-first input; streaming agent tokens with step labels (NFR-P2).
Artifacts 320–400px resizable Tree or grouped list by type (Vision, Concept, PRD, Journey, Board, …); preview pane optional split.

Z-order: Modals and command palette overlay all; drawers for rail/artifacts on < 1024px.

4.2.1 Full methodology rail (canonical Quorum pipeline)

The left rail is the map of the actual product. Users must always see the full process from the PRD (visionDiscovery.quorumPipeline)—not a shortened mystery list. If the rail only shows three fake steps (“Organize → Filter → Sync”), the product lies about what Quorum is.

Rules

Rule Detail
Full spine visible The rail lists every pipeline step below (scrollable region). Use section group labels in the UI if it helps density (“Vision & concepts”, “Analysis & documents”, “Design depth”, “Plan & narrative”, “Delivery”)—but all steps remain present or one tap to expand; do not hide whole phases behind a single mystery node.
Canonical labels Step titles match the PRD (exact wording or clearly labeled abbreviation + tooltip with full PRD title). Never rename step 3 to “Filter” alone—use Three-pillar analysis (or equivalent PRD string).
No invented steps Do not inject non-PRD top-level items such as “Conflict resolution” or “Sync” as if they were methodology. Agent disagreement = trade-off inside the team room or sub-detail under step 3 / a pillar, not a fake pipeline step.
Non-linear OK User may jump back (PRD allows non-linear pipeline); rail shows completed / current / upcoming / skipped without collapsing the full map.
V2 / future Step 12 and optional items may show “Later” or muted styling—still listed so the methodology is honest.

Canonical ordered steps (left rail content)

Use these as the source-of-truth list (numbers for engineering keys; display strings should match user-facing PRD language):

# Display name (align to PRD)
1 Describe your idea — design-thinking-style session
2a Concept alignment (light)
2b Initial concept visuals — generated concepts (tool-agnostic)
2c Organize the vision
3 Three-pillar analysis
4 PRD generation
5 Journey maps
5.25 Design refinement — high-fidelity, tokens & design system
5.5 Motion & animation design
6 Roadmap
7 Cost estimate
8 Pitch document
9 Sprint planning
10a Build (orchestrated via external AI coding tools)
10b QA testing
10c Security audit
10d UAT — user validates against vision
11 Ship
12 Feedback loop (V2)
13 Portfolio document

While user is in step 3 (Three-pillar analysis):
Under or nested within step 3, show the pillar sub-path (indent or accordion):

  1. Desirability
  2. Feasibility
  3. Viability

States: Not started / In progress / Complete / Needs revisit. Current pillar highlighted; team room + header align to it. Trade-off / conflict UI stays inside this step—not a sibling rail item called “conflict resolution.”

Center column may still use a three-column board (D | F | V); the left rail shows both the full pipeline and the pillar drill-down for step 3.

4.2.1a Density options (same full process)

If the list is long: (A) default scroll with sticky “You are here”; (B) collapsible sections that enumerate steps when expanded (never empty sections); (C) compact mode shows numbers + short labels with tooltip = full PRD title. All options preserve the full methodology, not a different process.

4.2.2 Why the three pillars? (customer education)

PRD principle: three pillars are sufficient; usability and timing fold into them—extra “pillars” as top-level rails add noise. The UI should teach that on demand, not assume every user is trained in product thinking.

Required affordances

Affordance Purpose
“Why these three pillars?” Link or adjacent to step 3 (or pillar sub-path) opens education: short, respectful copy (solo + enterprise) explaining why D/F/V together prevent one-dimensional decisions.
Per-pillar or “Learn more” 1–2 sentences + which roles lean on this pillar (e.g. Desirability: user value & design evidence; Feasibility: engineering & operations; Viability: product & business).
First time in filter Optional dismissible banner: “You’ll move through Desirability, then Feasibility, then Viability—each builds on the last.”

Copy guardrails: Educational text is optional to read; never blocks progress. Tone: confident, not academic. Align with PRD: human final say, agents challenge with evidence.

4.3 Agent presence (FR8)

4.4 Human role shift (PRD)

Phase UI emphasis
Planning / filter Conductor: large input, prominent Decide / Override
Build Board + story detail; agents direct via story copy
Feedback Review surfaces, compare to design/motion intent

Surface a phase chip in the shell (Planning · Build · Review) once user reaches build.


5. Emotional response design

Moment Desired emotion Design tactic
First entry Curiosity, relief John opens with design-thinking prompts, not empty textarea
After organize “They got me” Celebration microcopy + visual summary of themes
During filter Tension but fair Evidence cards, argue back affordance, override never hidden
After conflict Respect Trade-off briefing layout: two columns + recommendation
Stuck / return Safety Checkpoint language: “You already earned X”
Admin tasks Competence Neutral density, no agent banter in billing OAuth

6. Inspiration & patterns (reference only)

No pixel-perfect clone; borrow interaction verbs and density targets.


7. Design system strategy

Stack alignment (see architecture.md): Tailwind CSS + React; recommend Radix UI primitives + shadcn/ui-style patterns for accessible components (focus, dialogs, dropdowns).

7.1 Token layers

  1. Semantic tokens (implement first): bg-canvas, bg-elevated, text-primary, text-muted, border-subtle, accent-human, accent-agent, semantic-success/warn/danger.
  2. Component tokens: button heights, input min-heights, message bubble radii, artifact card padding.
  3. Design tokens (5.25) Kinsley owns; Quorum app maps Figma tokens → CSS variables when refinement exists.

7.2 Themes

Visual reference: ux-color-themes.html.


8. Visual foundation

8.1 Typography

Role Recommendation
UI / body Inter or system-ui stack (fast load); 16px base, 1.5 line height
Marketing / pitch exports May differ in export templates; in-app stays Inter
Monospace JetBrains Mono or ui-monospace for prompts, code in stories, IDs

Scale: text-sm metadata, text-base chat, text-lg step titles.

8.2 Color (semantic)

Token Role
Canvas Main background
Elevated Cards, sidebar
Border subtle Dividers
Accent human Primary CTAs (user commits)
Accent agent Agent message chrome, tool highlights
Evidence Tinted block for sources
Warning / override Amber — decisions with consequences

8.3 Spacing & radius

8.4 Elevation & motion


9. Design directions

Two explored directions (see ux-design-directions.html):

Direction Description Verdict
A — Calm studio Softer contrast, generous whitespace, artifact panel feels like desk Recommended default for solo founders (emotional fit)
B — Command center Higher density, more ops aesthetic Enterprise alternative theme or density toggle

Decision: Ship A as default; offer Compact density in settings (not a second brand).


10. User journeys → flows (UX)

10.1 Journey 1 — Maya: spark → pitch (happy path)

  1. Landing → workspace create (FR1) → Welcome team room empty state with Start session.
  2. Step 1: Full-team design-thinking session (John, Kinsley, Winston, Mary) running the Kitchen Sink Discovery Framework — 8 categories (Core Idea, Features & Functionality, Look & Feel, Visual Identity, User & Audience, Reference Examples, Copy & Voice, Constraints) with conversational prompts + concrete examples per question. Team surfaces multiple concept direction options where appropriate. Session closes by producing four structured deliverables: Problem/Solution Framing, Features & Capabilities, Master Design Prompt (tool-agnostic, downloadable as Doc/HTML/PDF), and per-Screen Prompts. Each direction: Open in new tab + Mark exploring; Attach / paste link / import when iteration completes (FR46).
  3. 2a: Concept alignment thread; labels and versions for directions.
  4. 2b — Generated Concepts: Scroll through Kinsley-produced variations; select to establish baseline; Refine block (NL feedback, Breakout window, submit); carry-back updates. Authoritative UI brief: ux-screen-spec-step-2b-generated-concepts.md.
  5. 2c Organize: Receives initial designs (selected + kept alternates), concept labels, and core needs alongside the capability list. Theme groups (cards/columns) with items + dependencies + 2b concept linkage; user edits/moves; Lock organization → checkpoint. Authoritative UI brief: ux-screen-spec-step-2c-organize.md.
  6. Step 3 Three-pillar analysis: Same full rail; D→F→V nested under step 3. User and agents collaborate on features with designs + concept + core needs still in context; evidence cards; live concept in artifacts. “Why these pillars?” (§4.2.2).
  7. Override path (Journey 2): Override button → modal reason + audit notice → state update + concept diff callout.
  8. Steps 4–8 outputs: Each generates artifact row; Open launches in-app HTML preview for PRD (FR26) + Download .docx.
  9. Resume: Any return shows checkpoint card at top of team room.
  10. Step 13 Portfolio export: After ship + feedback, Maya generates the Portfolio Document (full end-to-end process — problem, discovery insights, concept evolution, design decisions, three-pillar highlights, architecture, build, QA/security, screenshots, metrics, lessons). Customizes tone and section visibility; exports as HTML / PDF / Doc for portfolio reviewers, case study, or stakeholder retrospective.

10.2 Journey 3 — Enterprise trio

10.3 Journey 4 — Admin

10.4 Journey 5 — Implementer

10.5 Journey 6 — Recovery


11. Component strategy

11.1 Shell & navigation

Component Purpose
AppHeader Workspace switcher, phase chip, usage meter (FR44), user menu
PipelineRail Full PRD pipeline (scroll/grouped); step 3 expands to D→F→V; save points, resume
PillarEducationSheet “Why three pillars?” + per-pillar blurbs (§4.2.2)
ArtifactPanel Tree, search, pin, preview
TeamRoom Transcript + composer

11.2 Conversation

Component Purpose
AgentMessage Avatar, name, role badge, content, evidence attachments
UserMessage Right-aligned or distinct background
StreamingIndicator Step label + partial text (NFR-P2)
EvidenceCard Source title, link, snippet, confidence
TradeOffBrief Structured conflict summary

11.3 Pipeline-specific

Component Purpose
GeneratedConceptsCarousel Step 2b: horizontal scroll / series of concept preview cards. Each card surfaces the full product surface — dashboard, core feature screens, settings, onboarding, empty/error states — not just a landing/hero screen.
ConceptRefinePanel Shown for selected concept: NL iterate field, Breakout window, submit refinement
OrganizeContextStrip Step 2c: compact core needs + baselined concept summary above themes (handoff bundle)
SitemapView Step 2c: full product sitemap — every section mapped with per-section contents (screens, capabilities, data flows) and relationships to adjacent sections. Complements ThemeClusterCard.
ThemeClusterCard Organize step
PillarColumn Filter step. Mode selector at top (Collaborate / Let AI handle it) captures user choice upfront and persists throughout the pillar phase.
ReleaseAllocationOutput Step 3 output: per-pillar rankings, overall combined ranking, and MVP/V2/V3 allocation table with reasoning per allocation.
ConceptSyncFrame Embeds / link + fidelity badge (Concept / Refined)
CheckpointCelebration Save point (non-blocking toast or inline)

11.4 Outputs & board

Component Purpose
ArtifactCard Type icon, title, updated time, version
PRDPreview In-app HTML iframe/sandbox
StoryCard Board card with blocked reason
ExportMenu HTML, DOCX, Story bundle

11.5 System

Component Purpose
JobStatusBar Queued / running / failed (NFR-P3)
Toast Success, non-blocking errors
Modal Overrides, destructive confirms
CommandPalette Power users: jump step, open artifact

12. UX patterns (consistency)

12.1 Loading & performance (NFR-P1–P3)

Situation Pattern
Cached read <1s perceived: skeleton for structure only
>2s Determinate progress or streaming text
Long jobs Job row in sidebar or banner with Cancel if allowed
Failed job Retry + Copy error id

12.2 Errors

12.3 Empty states

12.4 Forms & destructive actions

12.5 Multi-user (enterprise)


13. Responsive & breakpoints

Breakpoint Layout
≥ 1280px Full three-region
1024–1279px Narrower artifact column; rail icons + labels
768–1023px Pipeline + Artifacts as tabs or drawers; team room full width
< 768 Usable for review/read; creation flows discouraged with banner “For best experience use tablet+” (MVP acceptable per web-first)

14. Accessibility (NFR-A1–A2)

Requirement Implementation
WCAG 2.1 AA Color contrast for default theme; focus visible on all interactive elements
Keyboard Composer focus on “New session”; Esc closes modals; ⌘K palette
Screen readers Live region for streaming summary (not every token); agent messages as articles with labelled-by role
Reduced motion Honor prefers-reduced-motion; Luca specs include non-animated alternative

15. Traceability (FR / NFR)

UX area FRs
Team room & agents FR7–FR12, FR8
Artifacts & navigation FR9, FR32
Checkpoints FR13
Ideation → Figma prompt FR14–FR15
Organize / filter UI FR19–FR25
PRD / exports FR26
Board / stories FR33–FR36
QA / security / ship FR38–FR41
Admin FR42–FR45
Performance UX NFR-P1–P4
A11y / motion NFR-A1–A2
Full methodology rail + pillars + education FR7–FR13, FR21–FR25, UX-DR12–UX-DR14 (§4.2.1–§4.2.2)
Multi-concept + external tab carry-back FR46, UX-DR15, UX-DR16
2b Generated Concepts + 2c handoff bundle FR14–FR20, UX-DR16
Step 3 mode selection + release allocation FR21, FR25a
Step 13 Portfolio Document FR47

UX-DR12: Full quorumPipeline visible in left rail (canonical names); step 3 nests D→F→V; no invented top-level steps (“Filter”, “Conflict resolution”, “Sync”) as methodology.

UX-DR13: “Why these pillars?” and per-pillar education; optional first-run banner when entering step 3.

UX-DR14: Long rail: scroll, sticky current step, and/or grouped collapsible sections that still enumerate every PRD step when expanded (§4.2.1a).

UX-DR15 (FR46): Step 1 handoff: multiple concept direction cards with Open externally (new tab) and Reconnect / attach result; in-progress state while iterating elsewhere; no data loss when switching windows.

UX-DR16 (FR46, 2b→2c→3): Generated Concepts surface: scroll variations → select baseline → Refine (NL + Breakout window + carry-back). Organize and three-pillar views keep initial designs, concept labels, and core needs visible or one click away so feature collaboration stays tethered to vision.


16. Handoff checklist

To Deliverable
Kinsley This spec + Figma frames for default theme + component inventory; screen specs ux-screen-spec-step-2b-generated-concepts.md and ux-screen-spec-step-2c-organize.md
Luca Motion brief per screen after 5.25; reference §8.4 defaults
Jaymes Component list §11, tokens in ux-color-themes.html, layout §4.2
Winston / Damien API/UI boundaries: job status, streaming, RBAC disabled states

17. Next steps

  1. Low-fi wireframes in Figma for three-region shell + filter + story detail.
  2. Epics & stories (bmad-create-epics-and-stories) with UX acceptance criteria.
  3. Re-run bmad-check-implementation-readiness.
  4. bmad-help for workflow menu.

This specification is the UX source of truth until superseded by sharded UX docs or Figma libraries linked from the workspace.